
Rather than a finite pool of snap fit ‘jokes’, the potential for humour in Codenames: Deep Undercover is down to the players’ creativity, and so is unlimited.

However, unlike Cards against humanity, when the initial novelty wears off there is still a game to enjoy. It’s a similar feeling to the first time I ever played Cards Against Humanity. Firstly there is an inherently immature joy in seeing rude words laid out on the table. Undercover improves the formula in two ways. The better you know your team’s minds, the more elaborate the clues you can give. Essentially it’s next level word association.Ĭodenames is simple to teach, infinitely replayable and as creative as its players. The word relates to the words on the table, the number tells you how many words it relates to.
#Codenames deep undercover review code
Code masters must guide their teams to the appropriate words via clues that consist of one word and a number. Code masters are the only ones who know which words are which colour. Secretly, some of the words are red, some are blue, some are neutral and one is black. The game is played with two teams (Red and Blue) consisting of a code master and agents. If you don’t know Codenames, a quick primer. Even the innocent bystander cards got an “adult” facelift as well as a little backstory for each of them in the manual. Among all the dicks, wanks, and scrotums, you have perfectly innocent words that take on a deliciously rude context once surrounded by these newer risque words. Codenames: Deep Undercover takes the formula of the word association game Codenames and fills the game’s lexicon (deck-xicon?) with the contents of Urban Dictionary profanity, innuendo, slang, it’s all there.
